Wasm vs JavaScript benchmark Browse Catalog Experiment Evidence data v1

Game Simulation · 128 Entities × A* Pathfinding

Canvas Entity Pathfinding Engine

Runs A* pathfinding for 128 game entities on a grid map with continuous heuristic navigation.

Run Benchmark Loop

Ready. Select target and loop iterations, then click Start.

What it does

Runs A* pathfinding for 128 game entities on a grid map with ECS updates.

Why compare Wasm vs JS

Priority queue heap operations and grid traversal.

Algorithm & engine

Category: Game Simulation. Runs identical controlled work in both JavaScript and linear WebAssembly.