Game Simulation · 128 Entities × A* Pathfinding
Canvas Entity Pathfinding Engine
Runs A* pathfinding for 128 game entities on a grid map with continuous heuristic navigation.
Run Benchmark Loop
Ready. Select target and loop iterations, then click Start.
What it does
Runs A* pathfinding for 128 game entities on a grid map with ECS updates.
Why compare Wasm vs JS
Priority queue heap operations and grid traversal.
Algorithm & engine
Category: Game Simulation. Runs identical controlled work in both JavaScript and linear WebAssembly.